| Eric Scharff |
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What is the EDC?
In addition to the physical construction tool, players have access to dynamically generated information about a problem using an electronic whiteboard (not shown). This dynamic information tool helps link the current real-time decision making process with previous sessions and with relevant information. For example, alternate solutions to a problem may be recorded and compared. When users require information about an aspect of that problem, the information can be triggered on demand. The EDC is meant to be used in domains where designing solutions is an appropriate way of understanding and solving problems. The EDC is meant to be an environment that immerses users in solving a problem by engaging in design and physical construction. Supporting this design activity is information that can be contextualized to the current task. EDC PrototypesOver the past several years, we have built numerous prototypes that demonstrate aspects of the EDC framework. Some of the domains we have explored include:
For More InformationThe EDC Home Page has a lot of information about the EDC including papers and an interactive demo. Chapter 6 of my thesis discusses some of the challenges faced in redesigning the EDC based on lessons learned from open source projects. |